//==============================================================================
// Reginleif_anim.txt
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
define HealGlow
{
   set hotspot
   {
      version
      {
         Visualparticle scenario N Reginleif HealGlow
      }
   }
}

//==============================================================================
define HealRing
{
   set hotspot
   {
      version
      {
         Visualparticle scenario N Reginleif HealRing
      }
   }
}


//==============================================================================

anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_idleA
						Connect FRONTABDOMEN heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_CarryIdleA
						Connect FRONTABDOMEN heroglow hotspot
					}
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Regin_idle
				}
			}
   	}
	}
}

//==============================================================================

anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_boredA
						Connect FRONTABDOMEN heroglow hotspot
					}
					version
					{
						Visual Scenario N Reginleif_boredB
						Connect FRONTABDOMEN heroglow hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_CarryBoredA
						Connect FRONTABDOMEN heroglow hotspot
					}
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Regin_idle
				}
			}
   	}
	}
}


//==============================================================================

// GTS: This hero uses a ranged attack //

anim Handattack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag SpecificSoundSet 0.53 false SwordSwing checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            //connect Leftforearm Sheild hotspot
            //connect Righthandtag Spear hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
            //connect Leftforearm Sheild hotspot
            //connect Righthandtag Spear hotspot
         }
      }
   }
}

//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_RecoverA
				Connect FRONTABDOMEN heroglow hotspot
				Connect HOTSPOT sunlight hotspot
				Connect HOTSPOT groundglow hotspot
         }
      }
   }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_HealA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				Connect NECK HealRing hotspot
				Connect FACE HealGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario N Reginleif_FlailA
				Connect FRONTABDOMEN heroglow hotspot
            //connect Leftforearm Sheild hotspot
            //connect Righthandtag Spear hotspot
         }
      }
   }
}
//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_FlailA
						Connect FRONTABDOMEN heroglow hotspot
						tag FootstepLeft 0.30 true   
						tag FootstepRight 0.80 true
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Scenario N Reginleif_CarryA
						Connect FRONTABDOMEN heroglow hotspot
						tag FootstepLeft 0.30 true   
						tag FootstepRight 0.80 true

					}
				}
			}
		}
		SetSelector 
		{
			set hotspot
			{
				version
				{
					VisualGranny Regin_walk
				}
			}
   	}
	}
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Regi_aomsp32Loki
         version
         {
            VisualGranny Regin_aomsp32Loki
         }
      }
		set hotspot
      {
         name Regin_cine291afewmoreclans
         version
         {
            VisualGranny Regin_cine291afewmoreclans
         }
      }
		set hotspot
      {
         name Regin_cine291thatsright
         version
         {
            VisualGranny Regin_cine291thatsright
         }
      }
		set hotspot
      {
         name Regin_cine291weshouldgo
         version
         {
            VisualGranny Regin_cine291weshouldgo
         }
      }
		set hotspot
      {
         name Regin_cine291youcarrythebanner
         version
         {
            VisualGranny Regin_cine291youcarrythebanner
         }
      }
		set hotspot
      {
         name Regin_aomsp30wemust
         version
         {
            VisualGranny Regin_aomsp30wemust
         }
      }
		set hotspot
      {
         name Regin_aomsp30howlong
         version
         {
            VisualGranny Regin_aomsp30howlong
         }
      }
		set hotspot
      {
         name Regin_cine30dontletthe
         version
         {
            VisualGranny Regin_cine30dontletthe
         }
      }
	}
}